The Elder Scrolls Online expands popular series

Dennis Gosnell

Student Reporter


You awaken in a prison cell without any knowledge of where you are. As you approach the cell door a ghost seeks your help to free him; and with his freedom comes yours. Welcome to the world of “The Elder Scrolls Online.”


In 1994, Bethesda Game Studios and Bethesda Softworks developed and produced “Arena,” the first game of a very successful franchise. Follow up games such as “Daggerfell” in 1996, “Morrowwind” in 2002, “Oblivion” in 2006, and “Skyrim” in 2011 created a massive fan base that eagerly wanted the story and adventure to continue.

Bethesda, along with other companies, designed and produced ESO with a format similar to what gamers experienced in “Skyrim,” just a little less ramped up.


The Prophet

To explain who The Prophet is, it is important to understand what the Elder Scrolls are. The scrolls are a living record of the past, present and future. When The Prophet explains the current crisis of the world of Nirn in which the Daedra is invading, he tells of how the power and knowledge from the scrolls is too much for any person to hold and obtain.

In gaining the knowledge and power of the Elder Scrolls, The Prophet forfeited his eyesight and was imprisoned by the Daedric Prince Molag Bol.


The game

Gamers will start out as one of three possible factions with a possibility to play as a fourth if they purchased the “Imperial Edition.” The factions are the Ebonheart Pact, the Daggerfall Covenant and the Aldmeri Dominion. Those who purchased the “Imperial Edition” and play as an Imperial can choose from any of the factions.


Within the factions exist nine races:

Ebonheart Pact Daggerfall Covenent Aldmeri Dominion
Dunmer (Dark Elves) Orcs Khajit
Nords Redguards High Elves
Argonians Bretons Bosmer (Wood Elves)



There are four playable classes that each have three sub-classes that players can choose from and mix up to enable them to create their own play style. They are Dragonknight, Templar, Nightblade, and Sorcerer.



The game is of similar quality to other games in the Massively Multiplayer Online gaming universe.


Where it differs is in the unique skills development area. Gamers get to choose which weapon and armor to be proficient in, which crafting skill they will advance, and which spells they wish to learn.

There does seem to be difficulty in gaining skills and levels quickly. If gamers do not acquire the correct gear or skills they might find it difficult to advance to higher level quests.

However, unlike in other games or those who experienced World of Warcraft before expansions took a great game and made it mediocre, gamers get to experience the world of Nirn in much broader way that makes it feel like the gamer is moving through the world in real time.

The combat system is also unique in its own right. Using or equipping a weapon or skill will level the skill; improving its use and making available additional options for the gamer.

Overall the quality of the game is superb, the interaction with non-player characters is what some gamers including myself have been waiting for, and the storyline is of legendary status. I give ESO 4.25 stars out of five for uniqueness, graphics, combat style, interactive adventure and story.

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